Strange Manor is the 149th main mission in Crimson Desert. This walkthrough will guide you through all objectives of the Strange Manor main quest.
- Starting Location: Delesyia
- Chapter: 11 – Truth and Reality
- Sub-Chapter: Brave New World
- Requirement: Finished previous main quest Crossroads
- Reward: None
- Quest Description: The mysterious man claimed to share the same goal as you and requested assistance. It was unclear if he simply wished to destroy the flying fortress or if he harbored other motives. Meeting him is the only way to reveal his true intentions.
Objectives:
- Head to the manor with the golden statue
- Read the memory inside the strange manor
- Search for the transporter in the manor
Head to the manor with the golden statue
Go to the Stranger Manor in the east of Delesyia. Enter through the front door behind the big golden statue.
Read the memory inside the strange manor
From where you enter the manor go straight ahead and take the painting off the wall (look at it with the lantern and interact with it). This reveals a hidden cog behind the painting.
Wear the Visione helmet and interact with the cog. It works the same way as the previous quest. You must turn both the minute hand and hour hand so they light up blue at the same time. You’ll want to move both of them as far as possible just before reaching the point where they turn blue. Then turn both simultaneously with
+
/
+
to light them up. If done correctly, the whole disk will turn blue.
Afterward stay in Visione mode and watch the memory fragment, a guy will talk to you.
Search for the transporter in the manor
To reach the transporter you must go in and out of Visione Mode to see doors you can walk through. Some doors are only visible in Visione and others are only visible in the real world. If you lose track, refer to the video above.
First, remain in Visione and go through the door to the left of where you took down the wall painting. It’s only visible in Visione Mode. If you quit out of Visione, repeat the puzzle again.
Go through all Visione doors until you hit a dead end, then exit Visione to see a door in the real world. Go through to the next room, on the left side behind the bookshelf activate the Visione Input Device.
You’ll be back in Visione. Go up the staircase and through the next door. Then take the right door to reach a dead-end room. Exit Visione here to go through the door on the left. In this room, next to the door activate another Visione Input Device. Back in Visione, go through the next door on the left to find the Transporter.
Reaching the room with the transporter ends this quest and immediately starts the next quest. To continue, you must interact with the middle part of the transporter (the round part, not the top part). Then select one of the 3 possible destinations with
/
and
/
to teleport there. Each location has a key that you must collect for the next quest, but you can get them in any order.
This finishes Strange Manor in Crimson Desert.
For all other Quests refer to Crimson Desert Walkthrough.








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