PowerPyx.com

PowerPyx

  • Trophy Guides
  • Game Guides
  • Wikis
  • Trophy Lists
  • Next Guides
  • Contact
Show SearchHide Search
Home » Game Guides » Dying Light 2 » Dying Light 2 Cathedral Walkthrough

Dying Light 2 Cathedral Walkthrough

February 12, 2022 by Gage Leave a Comment

Cathedral is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Cathedral Story Mission.

Region: Saint Paul Island
Quest Giver: Juan
Requirement: Complete Welcome on Board, agree to work with Juan
Reward: 3750 Combat XP, 1250 Parkour XP, 3 DIY Grenade, Blade Axe weapon, 1 Military Medkit
Mission Info: Juan Rainer wanted to eavesdrop on Jack Matt to uncover his plans. His listening device was broken, so I needed to have a technology specialist fix it.

Objectives:

  • Go to Saint Paul Cathedral
  • Find the specialist at the cathedral
  • Kill Leto
  • Follow the cable to Main Power Supply
  • Find Kurt
  • Catch up with Kurt
  • Get the blue module from the cathedral tower
  • Bring the module to Kurt
  • Report to Juan

Starting Location: Cathedral

Go to Saint Paul Cathedral

Juan sends you to Saint Paul Cathedral to look for someone to fix a listening device. Head over near the marked location on the building and you can climb up to the second level using the scaffolding.

Proceed towards the right where there is another scaffolding to climb, then jump across to the pillars, allowing you to reach the open window and enter the building.

Find the specialist at the cathedral

Had inside the building and crop down to the lower floor. You can search around in this first area for various items in locked crates or hidden in the THV covered area, but there’s no collectibles or anything major to miss. When you’re ready to continue, go through the quarantine tunnel at the bar end of the room.

Kill Leto

Interact with the closed door at the far end of the area, and a Demolisher will enter and attack you.

This Demolisher has no weapon, and attacks by charging you or throwing rocks at you. You can bait it into charging into walls, which will temporarily stun it and allow you to get some damage in.

Once it’s dead, you can search around this area if you want (there are a handful of Military Medkits sitting around), then head through the doors it broke through at a end of the area.

Continue through the next two rooms and through the next set of doors.

Follow the cable to Main Power Supply

You aren’t able to get up the tower yet due to the electrified fences, so you need to figure out how to turn off the power. Use Survivor Sense and the power cable will be highlighted, and you can follow it back out to the prior area.

Through these next areas, you will need to keep shutting off the power to electrified traps to find the end of the main power cable. For this first area, interact with the generator to the left of the door to turn off the power to the whole fence.

Continue following the main cable back to the first area, and you can see the scaffolding leading up is now electrified. You can turn off the power to it with generator 2 directly beside it, then climb up the scaffolding.

The main cable leads across a chandelier that is currently electrified which you need to turn off first. Go farther on this floor and you can jump across the gap with another chandelier, where you can find generator 3.

Jump back across then across the gap with the now not-electrified chandelier. You can then jump across the next gap with another chandelier, moving towards some scaffolding stuck to the far wall.

Jump up on top of the metal beam, then into the next room to find generator 4.

You can then move out on the window sill, where there is a zipline on the left that will take you across to the lower level.

Continue following the cable through the next area and there will be one final chandelier to jump across the gap with. Then you can interact with generator A which turns off the power to the main cable you’ve been following.

Find Kurt

You can then take the nearby zipline back down to the door to progress, then climb up the ladder into the tower.

Before continuing to climb the tower, go through the doors out onto the balcony overlooking the main cathedral area, where you can find a GRE crate a couple of inhibitors.

Go back and continue climbing the tower to reach the top floor, then out the open window onto the rooftop.

Catch up with Kurt

Kurt is now across on the next tower, which you can reach by jumping towards the wall and climbing up into the window.

In this room on the immediate right, you can grab a tape off the table.

Tape – Tourism Office of Villedor – Saint Paul Cathedral

Then head through the closed door. You will then need to follow Kurt across the rooftop to the next tower. You can reach the peak of the roof to run across with a zipline just to the left.

Interact with the door in the tower and you’ll have a proper conversation with Kurt.

Pick which dialogue options here you want, you eventually go through all of them to proceed.

Get the blue module from the cathedral tower

Kurt wants you to go back to the prior tower and climb to the top, grabbing a module for him off the antenna.

Go back into the prior tower the same way as before, then out the door and instead turn to the right, where there will be platforms you can climb up. Continue climbing up the platforms and bars around the tower to reach the top.

At the top, interact with the power box on the antenna.

Bring the module to Kurt

From up top, you can use your paraglider to get back down to the rooftop and back into Kurt’s room.  Before speaking with him, there is a memento you can grab from a table on the left.

Memento – Third page of a comic book

Interact with Kurt to give him the module, and he’ll repair the device for Juan.

Report to Juan

Leave the area (jumping off the cathedral roof is easiest) and head back to Juan at the PK Floating Fortress.

Head back down to the lower area to speak with him. During the conversation at the end, you can respond how you want, then this quest will be complete.

This finishes Cathedral story quest in Dying Light 2 Stay Human.

For all other Main Quests and Side Quests, check out the complete Dying Light 2 Walkthrough.

« PrevDying Light 2 The Lost Light WalkthroughNext »Dying Light 2 Broadcast Walkthrough
Share
Tweet
Shares 0

Filed Under: Dying Light 2, Game Guides

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Youtube 1,020,000Subscriber
Facebook 10,006Fans
Twitter 15,124Followers

Latest Trophy Guides

Hogwarts Legacy Trophy Guide

Dead Space Remake Trophy Guide

Crisis Core -Final Fantasy VII- Reunion Trophy Guide

God of War Ragnarok Trophy Guide

Red Dead Redemption 2 Trophy Guide

Latest Game Wikis

Hogwarts Legacy Wiki

Pokemon Scarlet & Violet Wiki

God of War Ragnarok Wiki

Elden Ring Wiki

Cyberpunk 2077 Wiki

Red Dead Redemption 2 Wiki

Recent Posts

  • Hogwarts Legacy All Demiguise Statue Locations
  • Hogwarts Legacy Scrope’s Last Hope Walkthrough
  • Hogwarts Legacy How to Increase Inventory Size
  • Hogwarts Legacy How to Open Locked Doors
  • Hogwarts Legacy All Puzzles Explained

Dying Light 2 Wiki

  • Wiki Home
  • Walkthrough
    • Pilgrim’s Path
    • Getting Stronger
    • Markers of Plague
    • The Only Way Out
    • The Spark of Invention
    • Cheers!
    • Unruly Brother
    • The Arrival
    • The Raid
    • Water Tower
    • Revolution
    • Into the Dark
    • Let’s Waltz!
    • A Place To Call Home
    • Orders
    • Observatory
    • Welcome on Board
    • The Lost Sight
    • Cathedral
    • Broadcast
    • The Shoe
    • Nightrunners
    • Empire
    • Spy Game
    • Veronika
    • The Breakthrough
    • Assassination
    • The Colonel
    • Now Or Never
    • X13
  • Side Quests
    • A Good Samaritan
    • Aitor
    • All in the Family
    • An Exemplary Grandson
    • Birdwatching
    • Book Club I
    • Book Club II
    • Book Club III
    • Book Club IV
    • Book Club V
    • Book Club VI
    • Book Club VII
    • Book Club VIII
    • Book Club IX
    • Book Club X
    • Carriers
    • Carriers I
    • Carriers II
    • Carriers III
    • Carriers IV
    • Carriers V
    • Carriers VI
    • Carriers VII
    • Carriers VIII
    • Carriers IX
    • Carriers X
    • Closure
    • Color Run
    • Crystal White
    • Deals with the Devil
    • Deep Cover
    • Den for Brigitte
    • Diva
    • Double Time
    • Expiration Date Challenge
    • Fish Monk
    • Foster Family
    • Garlic and Sardines Challenge
    • Goats Galore Quiz
    • Handle With Care Challenge
    • History Quiz
    • Hooked on the Thrill
    • Infected Intelligence Quiz
    • It’s Alive!
    • Journal of a Nightrunner Challenge
    • Last Will
    • Life Finds A Way
    • Make Way for the Blastaway!
    • Missing Persons
    • Missy
    • Moonshine
    • No Mercy
    • Out Of Your League
    • Paraglider City Tour Challenge
    • Perfume
    • Persons of Interest Quiz
    • Protecting the Boys Challenge
    • Renegades
    • Running on Eggshells Challenge
    • Satellite Dream
    • Sentimental Value
    • Silencio
    • Sister Act
    • Snipers’ Alley
    • Space Cock
    • Stolen Goods
    • The Baba I
    • The Baba II
    • The Baba III
    • The Baba IV
    • The Baba V
    • The Baba VI
    • The Baba VII
    • The Baba VIII
    • The Baba IX
    • The Baba X
    • The Ball is in Your Court
    • The Black Widow
    • The Breadwinner
    • The Deserter
    • The Essence of Survival
    • The First Biomarker
    • The Fortune Teller
    • The History Lesson
    • The Hunter
    • The Key to Humanity
    • The Knick
    • The Living Dead
    • The Master Brewer’s Bees
    • The Matchmaker
    • The Pilot
    • The Princess in the Tower
    • The Reddest Red
    • The Rose Garden
    • The Runaways
    • The Scarecrow Queen
    • The Ultimate Weapon
    • The Walls
    • The Water Fight
    • To Kill or Not to Kill
    • Treasure Hunt
    • True Friends
    • Turning the Page
    • Ultimate Fury Cricket
    • Undying Affection
    • Wall of Valor: Bad Medicine
    • Wall of Valor: Deadly Exchange
    • Wall of Valor: Lost Transmission
    • Wall of Valor: Missing in Action
    • Water and Lightning Challenge
    • Wounded in Action Challenge
  • Collectibles
  • Mementos
  • Tapes
  • Graffiti
  • Inhibitors
  • Facilities (Water Towers & Electrical Stations)
  • Metro Stations
  • Windmills
  • Bandit Camps
  • GRE Anomalies
  • GRE Quarantine Buildings
  • Airdrops
  • Nightrunner Trials
  • Sparker Love Interests
  • Factions
  • Skills
  • World Map
  • Game Length
  • Safe Codes
  • Duplication Exploit & Infinite Money Glitch
  • Trophy List
  • Trophy Guide
  • Terms of Service
  • Privacy Policy
  • Cookie Policy
  • Review Policy
  • YouTube
  • Facebook
  • Twitter

© 2008-2023 PowerPyx.com, all rights reserved.