Welcome to the Dying Light 2 Stay Human (DL2) Wiki & Strategy Guide. This hub page contains links to all Dying Light 2 guides, quest walkthroughs, collectibles and general game info.
Everything you’ll need for 100% game completion in Dying Light 2 is included in this Strategy Guide!
Developer: Techland
Publisher: Techland
Release Date: February 04, 2022
ESRB: Mature / PEGI 18
MSRP: $59,99
Available Platforms: PS4, PS5, PC, Xbox One, Xbox Series X/S, Nintendo Switch
Genre: First-Person Action RPG, Open World, Survival Horror
Game Info
Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope. You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.
Walkthrough – Main Quests
- Pilgrim’s Path
- Getting Stronger
- Markers of Plague
- The Only Way Out
- Unruly Brother
- The Arrival
- The Raid
- Water Tower
- Revolution (Survivors) / Into the Dark (Peacekeepers)
- Let’s Waltz
- A Place To Call Home
- Orders
- Observatory
- Welcome on Board
- The Lost Sight (turn down Juan) / Cathedral (agree to work with Juan)
- Broadcast
- The Shoe
- Nightrunners (Survivors) / Empire (Peacekeepers) / Spy Game (Juan)
- Veronika
- The Breakthrough (Survivors) / Assassination (Peacekeepers) / The Colonel (Juan)
- Now Or Never
- X13
Walkthrough – Side Quests
- A Good Samaritan
- Aitor
- Afterparty (pending)
- All in the Family
- An Exemplary Grandson
- Birdwatching
- Book Club I
- Book Club II
- Book Club III
- Book Club IV
- Book Club V
- Book Club VI
- Book Club VII
- Book Club VIII
- Book Club IX
- Book Club X
- Carriers
- Carriers I
- Carriers II
- Carriers III
- Carriers IV
- Carriers V
- Carriers VI
- Carriers VII
- Carriers VIII
- Carriers IX
- Carriers X
- Cheers!
- Closure
- Color Run
- Crystal White
- Deals With The Devil
- Deep Cover
- Den for Brigitte
- Dirty Job
- Diva
- Double Time
- Expiration Date Challenge
- Fish Monk
- Foster Family
- Garlic and Sardines Challenge
- Goats Galore Quiz
- Handle With Care Challenge
- History Quiz
- Hooked on the Thrill
- Infected Intelligence Quiz
- It’s Alive!
- Journal of a Nightrunner Challenge
- Last Will
- Life Finds A Way
- Make Way for the Blastaway!
- Missing Persons
- Missy
- Moonshine
- No Mercy
- Out of Your League
- Paraglider City Tour Challenge
- Perfume
- Persons of Interest Quiz
- Protecting the Boys Challenge
- Rats in the House (pending)
- Renegades
- Running on Eggshells Challenge
- Satellite Dream
- Sentimental Value
- Silencio
- Sister Act
- Sniper’s Alley
- Space Cock
- Stolen Goods
- The Baba I
- The Baba II
- The Baba III
- The Baba IV
- The Baba V
- The Baba VI
- The Baba VII
- The Baba VIII
- The Baba IX
- The Baba X
- The Ball is in Your Court
- The Black Widow
- The Breadwinner
- The Deserter
- The Essence of Survival
- The First Biomarker
- The Fortune Teller
- The History Lesson
- The Hunter
- The Key to Humanity
- The Knick
- The Living Dead
- The Master Brewer’s Bees
- The Matchmaker
- The Pilot
- The Princess in the Tower
- The Reddest Red
- The Rose Garden
- The Runaways
- The Scarecrow Queen
- The Spark of Invention
- The Ultimate Weapon
- The Walls
- The Water Fight
- To Kill or Not to Kill
- Treasure Hunt
- True Friends
- Turning the Page
- Ultimate Fury Cricket
- Undying Affection
- Wall of Valor: Bad Medicine
- Wall of Valor: Deadly Exchange
- Wall of Valor: Lost Transmission
- Wall of Valor: Missing in Action
- Water and Lightning Challenge
- Wounded in Action Challenge
Collectibles
- Collectible Notes (Mementos)
- Collectible Recordings (Tapes)
- Graffiti Tag Collectibles (Murals)
- Inhibitors
- Facilities (Water Towers & Electrical Stations)
- Metro Stations
- Windmills
- Bandit Camps
- GRE Anomalies
- GRE Quarantine Buildings
- Airdrops
- Nightrunner Trials
- Sparker Love Interests
How-To & FAQ
- How to Get Korek Weapon Charm (Infinite Repairs) & Secret Left Finger of gloVa (Finger Gun Weapon)
- How to Play Co-Op
- How to Kick
- How to Vault Kick
- How to Switch Weapons
- How to Fast Travel
- How to Heal
- Can You Throw Weapons?
- How to Turn On Flashlight
- How to Use Binoculars
- How to Unlock Paraglider
- How to Unlock UV Flashlight
- How to Repair Weapons
- How to Unlock Grappling Hook
- How to Reach 2nd Map (Central Loop)
- The Only Way Out Quest – Meet the People at the Bazaar
- X13 Quest – Where to Find Tunnel Entrance
Mark Westside says
Will story progress be saved for the joining party or just for the host?
PowerPyx says
For the joining player it reverts to your own story progress when leaving the match.
The host keeps the progress.
Jonathan Lauritsen says
How long to platinum it?
PowerPyx says
See Dying Light 2 Trophy Guide & Roadmap
Archie says
How does Co-op work as a solo player? Do i join a random players lobby? And does it put me straight after the prologue and i can do everything i would do as a normal? So therefore i can basically do double the amount of quests so my old money total is doubled?
Archie says
When will the main quests be completed trying to follow on with that?
PowerPyx says
Should be complete over the course of this week 🙂
It takes a while to test all decisions and how they affect things later, plus there are faction-specific main quests that cancel out each other. Requires multiple playthroughs to test everything and make a good walkthrough for this game. Trying to finish it ASAP.
Zannithe says
Just to thank you for your work. It is very precise and well organized. Well done
True.Slime says
There’s a box in houndfield electrical station on the second floor next to the control room , the floor that is covered completely. Can’t find a way to get to it ANYWHERE and it’s not in your walk-through any clues ?