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Home » Game Guides » Cyberpunk 2077 » Cyberpunk 2077 All Cyberware List

Cyberpunk 2077 All Cyberware List

December 13, 2020 by dalailama1989 7 Comments

This page shows all Cyberware Body Parts and their effects in Cyberpunk 2077. Cyberware Modifications are body part replacements, which enhance your abilities in several ways. A total of 20 Cyberware Mods can be applied to V’s body, spread across 11 different body parts. Many of these implants have different tiers they can be upgraded to. They range from common, uncommon, rare, epic to legendary. While getting more expensive along the way, they also require higher Attribute stats to be applied.

The more slots a body part has, the more Cyberware you can install in it. For example, Immune System has 2 Slots so you can equip 2 pieces of Cyberware in that body part at the same time. Arms only have 1 slot so you can only equip 1 Arm Cyberware at the same time.

To buy new Cyberware, visit the Ripperdocs of Night City. Each of them has different items in stock. The rarity of what they offer changes as you increase your level. They also start selling new items at Street Cred 20 & Street Cred 50.

Frontal Cortex (3 slots)

  • Self-ICE
    Tiers: only rare
    Price: 9.000
    Effect: Prevents enemy netrunners from hacking you
    Cooldown: 45 seconds
    Requirement: Intelligence level 10
  • Limbic System Enhancement
    Tiers: common, rare & legendary
    Price: 3.000 / 9.000 / 21.000
    Effect: Crit Chance + 7% / 15% / 25%
    Requirement: Intelligence level 6 / 9 / 15
  • Visual Cortex Support
    Tiers: common, uncommon, epic & legendary
    Price: 3.000 / 4.500 / 15.000 / 21.000
    Effect: Crit Damage + 10% / 16% / 30% / 45%
    Requirement: Intelligence level 6 / 8 / 12 / 16
  • Ex-Disc
    Tiers: rare to legendary
    Price: 12.000 / 20.000 / 28.000
    Effect: Max RAM + 1 / 3 / 5
    Requirement: Intelligence level 10 / 14 / 18
  • RAM Upgrade
    Tiers: common to rare
    Price: 1.000 / 1.500 / 3.000
    Effect: RAM Recovery Rate + 0.1 / 0.2 / 0.3 per second
    Requirement: Intelligence level 8 / 10 / 12
  • Heal-on-Kill
    Tiers: common, uncommon, epic & legendary
    Price: 5.000 / 7.500 / 25.000 / 35.000
    Effect: Defeating an enemy replenishes Health by + 2% / 3% / 6% / 10%
    Requirement: Reflexes level 8 / 10 / 14 / 18
  • Memory Boost
    Tiers: common to epic
    Price: 4.000 / 6.000 / 12.000 / 20.000
    Effect: Defeating an enemy restores RAM Units 1 / 2 / 3 / 4
    Requirement: Intelligence level 7 / 9 / 12 / 15
  • Camillo RAM Manager
    Tiers: epic to legendary
    Price: 10.000 / 14.000
    Effect: If RAM drops to 2 Units, it immediately restores RAM by 20% / 30%
    Cooldown: 240 / 240 seconds
    Requirement: Intelligence level 12 / 16
  • Mechatronic Core
    Tiers: common to legendary
    Price: 3.000 / 4.500 / 9.000 / 15.000 / 21.000
    Effect: Damage to Drones, Androids & Mechs + 10% / 20% / 30% / 40% / 50%
    Requirement: Intelligence level 8 / 10 / 12 / 14 / 16

Ocular System (1 slot)

  • Kiroshi Optics
    Tiers: uncommon to epic
    Price: 0 / 3.000 / 5.000
    Effect: Mod Slots available: 1 / 2  / 3

Circulatory System (3 slots)

  • Bioplastic Blood Vessels
    Tiers: common to legendary
    Price: 2.000 / 3.000 / 6.000 / 10.000 / 14.000
    Effect: Health Regeneration outside of combat + 1% / 2% / 4% / 10% / 50% per second
    Requirement: Body level 6 / 8 / 10 / 12 / 14
  • Syn-Lungs
    Tiers: common to legendary
    Price: 1.000 / 1.500 / 3.000 / 5.000 / 7.000
    Effect: Stamina Regeneration + 5% / 10% / 15% / 20% / 25%
    Requirement: Body level 8 / 10 / 12 / 14 / 16
  • BioConductor
    Tiers: rare to legendary
    Price: 6.000 / 10.000 / 14.000
    Effect: Cyberware Cooldown – 10% / 20% / 30%
    Requirement: Body level 12 / 15 / 18
  • Second Heart
    Tiers: only legendary
    Price: 42.000
    Effect: Revival with full Health
    Cooldown: 2 minutes
    Requirement: Body level 16
  • Blood Pump
    Tiers: common to legendary
    Price: 5.000 / 7.500 / 15.000 / 25.000 / 35.000
    Effect: Activating replenishes Health by 50% / 60% / 70% / 80% / 90%
    Cooldown: 180 / 180 / 90 / 90 / 30 seconds
    Requirement: Body level 0 / 8 / 10 / 13 / 16
  • BioMonitor
    Tiers: common to legendary
    Price: 6.000 / 9.000 / 18.000 / 30.000 / 42.000
    Effect: If Health drops below 15%, it will restore to 30% / 40% / 50% / 60% / 100%
    Cooldown: 240 / 240 / 180 / 150 / 120 seconds
    Requirement: Body level 0 / 10 / 12 / 15 / 18
  • MicroGenerator
    Tiers: common to legendary
    Price: 1.000 / 1.500 / 3.000 / 5.000 / 7.000
    Effect: If Health drops below 15%, it will emit EMP charge, damaging enemies by 20% / 30% / 40% / 40% + Shock / 50% + Shock
    Requirement: Technical Ability level 0 / 8 / 10 / 12 / 16
  • Adrenaline Booster
    Tiers: common to legendary
    Price: 4.000 / 6.000 / 12.000 / 20.000 / 28.000
    Effect: Defeating an enemy restores Stamina to 10% / 20% / 30% / 40% / 50%
    Requirement: Body level 0 / 8 / 10 / 13 / 18
  • Feedback Circuit
    Tiers: rare to legendary
    Price: 9.000 / 15.000 / 21.000
    Effect: Discharging a fully charged weapon restores Health by 3% / 6% / 10%
    Requirement: Technical Ability level 10 / 12 / 15
  • Tyrosine Injector
    Tiers: only uncommon
    Price: 1.500
    Effect: Increases Breach Protocol mini-game duration by 100%

Immune System (2 slots)

  • Detoxifier
    Tiers: only rare
    Price: 12.000
    Effect: Immunity against Poison effects
    Requirement: Body level 10
  • Metabolic Editor
    Tiers: only epic
    Price: 25.000
    Effect: Getting poisoned restores 12% Health per second
    Requirement: Cool level 14
  • Inductor
    Tiers: only epic
    Price: 20.000
    Effect: Getting shocked boosts Armor + 50%
    Requirement: Cool level 12
  • Cataresist
    Tiers: common, uncommon, epic & legendary
    Price: 2.000 / 3.000 / 10.000 / 14.000
    Effect: Increases all Resistances + 8% / 13% / 28% / 35%
    Requirement: Cool level 0 / 8 / 23 / 35
  • Shock-n-Awe
    Tiers: common, uncommon, epic & legendary
    Price: 1.000 / 1.500 / 5.000 / 7.000
    Effect: Chance to release Electroshock blast when hit 2% / 4% / 8% / 10%
    Requirement: Cool level 0 / 8 / 12 / 15
  • Bioplastic Blood Vessels
    Tiers: common to legendary
    Price: 2.000 / 3.000 / 6.000 / 10.000 / 14.000
    Effect: Health Regeneration outside of combat + 1% / 2% / 4% / 10% / 50% per second
    Requirement: Cool level 6 / 8 / 10 / 12 / 14

Nervous System (2 slots)

  • Kerenzikov
    Tiers: common to legendary
    Price: 5.000 / 7.500 / 15.000 / 25.000 / 35.000
    Effect: Attacking, aiming or blocking while sliding or dodging triggers time dilation 50% for 1.5s / 60% for 1.8s / 65% for 2s / 80% for 2.5s / 90% for 3.5s
    Cooldown: 5 seconds
    Requirement: Reflexes level 0 / 0 / 12 / 15 / 18
  • Synaptic Accelerator
    Tiers: common to legendary
    Price: 5.000 / 7.500 / 15.000 / 25.000 / 35.000
    Effect: Being detected by enemies triggers time dilation 25% for 2s / 30% for 2s / 30% for 3s / 40% for 3s / 50% for 4s
    Cooldown: 60 seconds
    Requirement: Reflexes level 0 / 0 / 14 / 16 / 20
  • Reflex Turner
    Tiers: common to rare & legendary
    Price: 2.500 / 3.750 / 7.500 / 17.500
    Effect: Health dropping below 25% triggers time dilation 50% for 2s / 60% for 2.5s / 70% for 3s / 80% for 4s
    Cooldown: 60 / 60 / 50 / 40 seconds
    Requirement: Reflexes level 0 / 8 / 12 / 18
  • Neofiber
    Tiers: common to legendary
    Price: 1.000 / 1.500 / 3.000 / 5.000 / 7.000
    Effect: Evasion + 3% / 6% / 9% / 12% / 15%
    Requirement: Reflexes level 0 / 0 / 12 / 15 / 18
  • Maneuvering System
    Tiers: only rare
    Price: 3.000
    Effect: Enables dodging while airborne
    Requirement: Reflexes level 14
  • Synaptic Signal Optimizer
    Tiers: uncommon to epic
    Price: 6.000 / 12.000 / 20.000
    Effect: Sandevistan & Kerenzikov Duration + 0.5 / 1 / 2 seconds
    Requirement: Reflexes level 10 / 14 / 18

Integumentary System (3 slots)

  • Subdermal Armor
    Tiers: common to legendary
    Price: 2.000 / 3.000 / 6.000 / 10.000 / 14.000
    Effect: Armor + 20 / 50 / 90 / 140 / 200
  • Fireproof Coating
    Tiers: only rare
    Price: 12.000
    Effect: Immunity against Burn effects
    Requirement: Body level 12
  • Supra-Dermal Weave
    Tiers: only rare
    Price: 12.000
    Effect: Immunity against Bleeding effects
    Requirement: Body level 12
  • Grounding Plating
    Tiers: only rare
    Price: 12.000
    Effect: Immunity against Shock effects
    Requirement: Body level 12
  • Optical Camo
    Tiers: rare to legendary
    Price: 15.000 / 25.000 / 35.000
    Effect: Turn almost invisible for 5 / 10 / 15 seconds
    Cooldown: 60 seconds
  • Heat Converter
    Tiers: only epic
    Price: 25.000
    Effect: Burn effects will let you deal 10% more damage
    Requirement: Cool level 14

Operating System (1 slot)

  • Zetatech Sandevistan
    Tiers: uncommon to epic
    Price: 7.500 / 15.000 / 25.000
    Effect tier 1: Time Dilation by 25% for 8s & Crit Chance +10%
    Effect tier 2: Time Dilation by 50% for 12s & Crit Chance +15%
    Effect tier 3: Time Dilation by 50% for 16s & Crit Chance +20%
    Cooldown: 30 seconds
    Requirement: Reflexes level 6 / 9 / 12
  • Dynalar Sandevistan
    Tiers: uncommon to legendary
    Price: 7.500 / 15.000 / 25.000 / 35.000
    Effect tier 1: Time Dilation by 50% for 8s & Damage Dealt +5%
    Effect tier 2: Time Dilation by 75% for 12s & Damage Dealt +10%
    Effect tier 3: Time Dilation by 50% for 16s & Damage Dealt +15%
    Effect tier 4: Time Dilation by 75% for 16s & Damage Dealt +15%
    Cooldown: 30 / 30 / 15 / 30 seconds
    Requirement: Reflexes level 6 / 9 / 12 / 15
  • Qiant Sandevistan
    Tiers: legendary & iconic
    Price: 35.000 each
    Effect tier 1: Time Dilation by 75% for 12s & Damage Dealt +15% & Crit Chance +15%
    Effect tier 2: Time Dilation by 90% for 8s & Damage Dealt +15% & Crit Chance +10% & Crit Damage +50%
    Cooldown: 15 / 30 seconds
    Requirement: Reflexes level 15 / 18
  • Militech Falcon Sandevistan
    Tiers: only iconic
    Price: 35.000
    Effect: Time Dilation by 70% for 20s & Damage Dealt +15% & Crit Chance +20% & Crit Damage + 35%
    Cooldown: 30 seconds
    Requirement: Reflexes level 18
  • Moore Tech Berserk
    Tiers: uncommon to epic
    Price: 7.500 / 15.000 / 25.000
    Effect tier 1: for 10 seconds, Ranged Weapon recoil/sway -10% & Melee Damage +10% & Armor +5%
    Effect tier 2: for 15 seconds, Ranged Weapon recoil/sway -10% & Melee Damage +15% & Armor +5% & Max Health +10%
    Effect tier 3: for 30 seconds, Ranged Weapon recoil/sway -10% & Melee Damage +15% & Armor +10% & Max Health +20% & defeating enemies restores 2% Health
    Cooldown: 60 seconds
    Requirement: Body level 6 / 9 / 12
  • Biodyne Berserk
    Tiers: uncommon to legendary
    Price: 7.500 / 15.000 / 25.000 / 35.000
    Effect tier 1: for 10 seconds, Ranged Weapon recoil/sway -15% & Melee Damage +5% & Armor +5%
    Effect tier 2: for 15 seconds, Ranged Weapon recoil/sway -25% & Melee Damage +5% & Armor +5% & Ranged Damage +10%
    Effect tier 3: for 30 seconds, Ranged Weapon recoil/sway -25% & Melee Damage +5% & Armor +5% & Ranged Damage +15% & defeating enemies restores 3% Health
    Effect tier 4: for 30 seconds, Ranged Weapon recoil/sway -25% & Melee Damage +5% & Armor +5% & Ranged Damage +20% & defeating enemies restores 4% Health
    Cooldown: 60 seconds
    Requirement: Body level 6 / 9 / 12 / 16
  • Zetatech Berserk
    Tiers: legendary & iconic
    Price: 35.000 each
    Effect tier 1: for 10 seconds, Ranged Weapon recoil/sway -10% & Melee Damage +10% & Armor +5% & defeating enemies restores 5% Health
    Effect tier 2: for 30 seconds, Ranged Weapon recoil/sway -20% & Melee Damage +20% & Armor +10% & defeating enemies restores 5% Health
    Cooldown: 60 / 30 seconds
    Requirement: Body level 16 / 18
  • Militech Berserk
    Tiers: only iconic
    Price: 35.000
    Effect: for 60 seconds, Ranged Weapon recoil/sway -15% & Melee Damage +15% & Armor +10% & defeating enemies restores 5% Health & Max Health +40% & Max Stamina +40%
    Cooldown: 60 seconds
    Requirement: Body level 18

Skeleton (2 slots)

  • Microrotors
    Tiers: common to legendary
    Price: 2.000 / 3.000 / 6.000 / 10.000 / 14.000
    Effect: Melee Weapon Attack Speed + 5% / 10% / 15% / 20% / 25%
    Requirement: Reflexes level 0 / 8 / 12 / 15 / 18
  • Endoskeleton
    Tiers: common to legendary
    Price: 4.000 / 6.000 / 12.000 / 20.000 / 28.000
    Effect: Max Health + 20% / 30% / 40% / 50% / 60%
    Requirement: Body level 0 / 8 / 12 / 15 / 20
  • Bionic Lungs
    Tiers: common to legendary
    Price: 1.000 / 1.500 / 3.000 / 5.000 / 7.000
    Effect: Max Stamina + 20% / 30% / 40% / 50% / 60%
    Requirement: Body level 0 / 0 / 12 / 15 / 18
  • Titanium Bones
    Tiers: common to rare
    Price: 1.000 / 1.500 / 3.000
    Effect: Carrying Capacity + 20% / 40% / 60%
    Requirement: Body level 0 / 0 / 13
  • Microvibration Generator
    Tiers: uncommon to epic
    Price: 7.500 / 15.000 / 25.000
    Effect: Melee Weapon Damage + 5% / 10% / 15%
    Requirement: Reflexes level 0 / 12 / 16
  • Bionic Joints
    Tiers: rare to epic
    Price: 6.000 / 10.000
    Effect: less recoil with ranged weapons by – 12% / 25%
    Requirement: Body level 0 / 12
  • Dense Marrow
    Tiers: uncommon to epic
    Price: 3.000 / 6.000 / 10.000
    Effect: 10% Stamina drain & Melee Weapon Damage + 7% / 15 %/ 25%
    Requirement: Body level 0 / 0 / 13

Hands (1 slot)

  • Ballistic Coprocessor
    Tiers: rare to legendary
    Price: 0 / 15.000 / 21.000
    Effect: Increases Power Weapon ricochet potential / bullets ricochet 1 additional time / bullets ricochet 2 additional times
  • Smart Link
    Tiers: rare to legendary
    Price: 9.000 / 15.000 / 21.000
    Effect: Enables Auto-Targeting in Smart Weapons / chance for Smart Bullets to home in on target + 10% & Crit Damage + 15% / chance for Smart Bullets to home in on target + 15% & Crit Damage + 25%

Arms (1 slot)

  • Mantis Blades
    Tiers: rare to legendary
    Price: 15.350 / 25.350 / 100.350
    Effect: Mod Slots available: 1 (edge) / 2 (+ rotor) / 3 (+ universal)
  • Monowire
    Tiers: rare to legendary
    Price: 15.450 / 25.450 / 100.450
    Effect: Mod Slots available: 1 (wire) / 2 (+ battery) / 3 (+ universal)
  • Gorilla Arms
    Tiers: rare to legendary
    Price: 15.250 / 25.250 / 100.250
    Effect: Mod Slots available: 1 (knuckles) / 2 (+ battery) / 3 (+ universal)
  • Projectile Launch System
    Tiers: rare to legendary
    Price: 15.450 / 25.450 / 100.450
    Effect: Mod Slots available: 1 (missiles) / 2 (+ wiring) / 3 (+ universal)

Legs (1 slot)

  • Reinforced Tendons
    Tiers: only rare
    Price: 45.000
    Effect: enables Double Jumps
  • Fortified Ankles
    Tiers: rare to epic
    Price: 45.000 / 75.000
    Effect: enables Charged Jumps / enables Hover Jumps & -15% Fall Damage
  • Lynx Paws
    Tiers: only epic
    Price: 85.000
    Effect: 50% less noise while moving

For more guides check out the complete Cyberpunk 2077 Wiki & Strategy Guide.

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Comments

  1. Zorgoth says

    December 15, 2020 at 9:21 pm

    Legendary mantis blades are actually free and can be found in the cyberpsycho world boss fight in the city center.

    Reply
  2. Anon says

    December 16, 2020 at 12:47 am

    Where is the Qiant Sandevistan with 90% slow down time? I’ve looked everywhere

    Reply
    • Lucid Strike says

      December 16, 2020 at 10:58 am

      It’s from the ripperdoc by Sykline & Republic station, but the typo in the description SAYS it slows 10%. I tested it out myself against a Sandevistan that said 50%, and the “10%” Qiant definitely slowed things down much more, not less. The real time factor of this thing has to be 90% like it says here.

    • Lucid Strike says

      December 16, 2020 at 10:59 am

      Skiline & Republic station in the northwest corner of City Center, btw.

  3. Bey says

    December 17, 2020 at 7:20 pm

    After finished the game it said i got reward cyverware where can i get it

    Reply
  4. Ulaş says

    December 26, 2020 at 11:30 pm

    THANK YOU for including the requirements too

    Reply
  5. Guilherme says

    January 28, 2021 at 4:47 am

    Does anyone know where the epic mechatronic core is?

    Reply

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