Flying Drugs is a Gig in Cyberpunk 2077 (CP77). This walkthrough will guide you through all steps of the Flying Drugs Gig (Side Quest).
Quest Giver: Dakota Smith
Requirement: Street Cred Level 1
Reward: €$2240, 529 XP, 1190 Street Cred
Mission Info: Gig Type: Agent Saboteur
Objective: Eliminate cause for drone disappearance
Location: Union RR
Details: A good friend of mine, Mosquito, is running an op in the Badlands. He packs a chem shipment in a drone and sends it off to the city, the when he gets his eddies wired, he slices off a piece for me. The problem now is the drones aren’t making roost at their destinations. Someone’s plucking them out of the sky along the way.
We sent the last drone with a GPS tag. The thieves took the bait and we’re getting pinged from the transmitter. You follow that ping then make sure Mosquito’s birds can fly free once again.
- Find how the drones were intercepted
- Destroy the antenna
- Leave the outpost
Starting Location: Flying Drugs
Gig: Flying Drugs starts in the Eastern Badlands.
Find how the drones were intercepted
Start this gig by heading to the question mark on the map above. It is a restricted zone so you will either need to use stealth or brute force. In the south portion of the stronghold you will see a gate that is open with a door you can use to get inside. There is a security camera however so don’t get caught by that:
Once inside make your way all the way to the top of the tower following the waypoint but be careful as there are guards at the top platform waiting for you. Take them out and you will have access to another door to continue upward. Head up and out another door to the top of the tower outside. Watch out for the camera immediately to your left upon exiting to the outside and work your way up the stairs heading to the very top of the tower. There is another camera on top of the stairs so take that one out also. At the top of the stairs you will run into a friendly face explaining the antenna is the thing they are using to intercept the drones.
Destroy the antenna
You will be immediately asked to destroy the antenna right in front of you. You can turn off the power to the antenna if you have over 10 Technical Ability attributes. Otherwise use brute force or quickhacks to destroy the antenna.
Leave the outpost
Once the antenna is destroyed/turned off head back down the tower and outside the restricted area of the outpost but be careful as it is still a hostile area. Once outside the area you will get a call from Dakota, answering this call will reward you with a gig completion.
This finishes Flying Drugs gig in Cyberpunk 2077 (CP77).
For all other Quest Walkthroughs, check out the complete Cyberpunk 2077 Walkthrough.