Here you can find a full Cyberpunk 2077 Walkthrough with a Missions List. Cyberpunk 2077 (CP77) has 30 Main Missions. A story-focused playthrough will take 15-25 hours.
This 100% Walkthrough includes all objectives, lifepaths, dialogues, choices, outcomes and endings for each quest. Everything for 100% Completion is included. The majority of missions only have 1 ending. This means most dialogue choices only change the next line of dialogue, but it rarely has an impact on how the mission ends. It doesn’t matter what starting lifepath you choose, they all end up on the same story path after the prologue. If you are curious about what choices are best to pick or how else things could have turned out, these guides have got you covered.
Your story choices don’t impact the Game Ending, it’s decided only by your choices in the final mission. However, you should save Takemura during “Search and Destroy” because he is needed for ‘The Devil’ trophy and achievement. Other than that you can’t choose anything “wrong”. None of your other story choices will make any of the Endings missable. After the story you will be put back before the Point of No Return (before the final mission) and can still free-roam around the map to complete anything you have left. The final mission can be replayed as often as you want for the different endings. Also see Cyberpunk 2077 Endings Guide (All Endings).
For a quick breakdown of all important Story Choices, important Dialogues, different Paths and Mission Outcomes: Cyberpunk 2077 Story Choices Guide.
Below are links to all Cyberpunk 2077 Walkthroughs:
Story Main Missions
- The Streetkid / The Nomad / The Corpo-Rat (depends on your starting lifepath)
- Practice Makes Perfect
- The Rescue
- The Ripperdoc
- The Ride
- The Pickup
- The Information
- The Heist
- Love Like Fire
- Playing For Time
- Automatic Love
- The Space In Between
- Disasterpiece
- Double Life
- Down on the Street
- Gimme Danger
- M’Ap Tann Pèlen
- I Walk The Line
- Never Fade Away
- Transmission
- Ghost Town
- Lightning Breaks
- Life During Wartime
- Play It Safe
- Search and Destroy
- Tapeworm
- Nocturne Op55N1
- Last Caress / We Gotta Live Together / For Whom The Bell Tolls (depends on your ending)
- Totalimmortal / Forward to Death / Changes (depends on your ending)
- Where Is My Mind? / Belly of the Beast / Knockin’ On Heaven’s Door (depends on your ending)
Side Quests
- A Cool Metal Fire
- A Day in the Life
- A Like Supreme
- Beat On The Brat
- Beat On The Brat: Arroyo
- Beat On The Brat: Kabuki
- Beat On The Brat: Pacifica
- Beat On The Brat: Rancho Coronado
- Beat On The Brat: The Glen
- Big in Japan
- Blistering Love
- Boat Drinks
- Both Sides, Now
- Bullets
- Burning Desire / Night Moves
- Chippin’ In
- Coin Operated Boy
- Don’t Lose Your Mind
- Dream On
- Epistrophy
- Epistrophy: Badlands
- Epistrophy: Coastview
- Epistrophy: The Glen
- Epistrophy: North Oak
- Epistrophy: Northside
- Epistrophy: Rancho Coronado
- Epistrophy: Wellsprings
- Every Breath You Take
- Ex-Factor
- Ezekiel Saw The Wheel
- Following the River
- Fool On The Hill
- Fortunate Son
- Full Disclosure
- Gun Music
- Happy Together
- Heroes
- Holdin’ On
- Human Nature
- I Don’t Wanna Hear It
- I Fought The Law
- I’ll Fly Away
- Imagine
- Killing In The Name
- Kold Mirage
- Losing My Religion / Sacrum Profanum
- Love Rollercoaster
- Machine Gun
- Meetings Along the Edge
- Off the Leash
- Only Pain
- Paid In Full
- Pisces
- Poem of the Atoms
- Psycho Killer
- Pyramid Song
- Queen Of The Highway
- Raymond Chandler Evening
- Rebel! Rebel!
- Riders on the Storm
- Send in the Clowns
- Second Conflict
- Sex on Wheels
- Shoot To Thrill
- Sinnerman
- Small Man, Big Mouth
- Space Oddity
- Spellbound
- Stadium Love
- Stairway to Heaven
- Sweet Dreams
- Talkin’ ‘Bout A Revolution
- The Ballad of Buck Ravers
- The Beast In Me
- The Beast In Me Part 1: City Center
- The Beast In Me Part 2: Badlands
- The Beast In Me Part 3: Santo Domingo
- The Beast In Me Part 4: The Big Race
- The Highwayman
- The Hunt
- The Gift
- The Gig
- The Gun
- The Prophet’s Song
- There is a Light That Never Goes Out
- These Boots Are Made For Walkin’
- They Won’t Go When I Go
- Tune Up
- Venus in Furs
- Violence
- War Pigs
- With a Little Help From My Friends
Gigs
Watson
- Gig: Backs Against the Wall
- Gig: Bloodsport
- Cyberpsycho Sighting: Bloody Ritual
- Cyberpsycho Sighting: Demons of War
- Cyberpsycho Sighting: Lt. Mower
- Cyberpsycho Sighting: Six Feet Under
- Cyberpsycbo Sighting: Ticket To The Major Leagues
- Cyberpsycho Sighting: Where The Bodies Hit The Floor
- Gig: Catch A Tyger’s Toe
- Gig: Dirty Biz
- Gig: Fixer, Merc, Soldier, Spy
- Gig: Flight Of The Cheetah
- Gig: Freedom of the Press
- Gig: Hippocratic Oath
- Gig: Last Login
- Gig: Lousy Kleppers
- Gig: Many Ways to Skin A Cat
- Gig: Monster Hunt
- Gig: Occupational Hazard
- Gig: Playing for Keeps
- Gig: Rite of Passage
- Gig: Scrolls Before Swine
- Gig: Shark in the Water
- Gig: Small Man, Big Evil
- Gig: The Heisenberg Principle
- Gig: Troublesome Neighbors
- Gig: Welcome to America, Comrade
- Gig: Woman A La Mancha
Westbrook
- Gig: A Shrine Defiled
- Gig: Family Heirloom
- Gig: Getting Warmer…
- Gig: Greed Never Pays
- Gig: Olive Branch
- Gig: Tyger and Vulture
- Gig: Until Death Do Us Part
- Gig: Wakako’s Favorite
- Gig: We Have Your Wife
City Center
- Gig: A Lack of Empathy
- Gig: An Inconvenient Killer
- Gig: Bring Me the Head of Gustavo Orta
- Cyberpsycho Sighting: On Deaf Ears
- Cyberpsycho Sighting: Phantom of Night City
- Gig: Guinea Pigs
- Gig: Serial Suicide
- Gig: The Frolics of Councilwoman Cole
Heywood
- Gig: Eye for an Eye
- Gig: Fifth Column
- Cyberpsycho Sighting: Letter of the Law
- Cyberpsycho Sighting: Seaside Cafe
- Gig: Going Up or Down?
- Gig: Hot Merchandise
- Gig: Jeopardy
- Gig: Life’s Work
- Gig: Old Friends
- Gig: On A Tight Leash
- Gig: Psychofan
- Gig: Sr. Ladrillo’s Private Collection
- Gig: The Lord Giveth and the Lord Taketh Away
Santo Domingo
- Gig: Breaking News
- Gig: Cuckoo’s Nest
- Cyberpsycho Sighting: Discount Doc
- Cyberpsycho Sighting: Under the Bridge
- Gig: Error 404
- Gig: Family Matters
- Gig: For My Son
- Gig: Going-Away Party
- Gig: Hacking the Hacker
- Gig: Race to the Top
- Gig: Serious Side Effects
- Gig: Severance Package
- Gig: The Union Strikes Back
Pacifica
- Cyberpsycho Sighting: Lex Talionis
- Cyberpsycho Sighting: Smoke on the Water
- Gig: Two Wrongs Make Us Right
Badlands
- Gig: Big Pete’s Got Big Problems
- Cyberpsycho Sighting: House on a Hill
- Cyberpsycho Sighting: Second Chances
- Cyberpsycho Sighting: The Wasteland
- Gig: Dancing On A Minefield
- Gig: Flying Drugs
- Gig: Goodbye, Night City
- Gig: MIA
- Gig: No Fixers
- Gig: Radar Love
- Gig: Sparring Partner
- Gig: Trevor’s Last Ride
Dogtown (Phantom Liberty DLC)
Note: The Map Counter for Mr. Hands will show 10 Gigs but there are only 9 in Dogtown. One of them is an old base game gig from Pacifica district called “Two Wrongs Makes Us Right“.
- Dogtown Saints
- Heaviest of Hearts
- Prototype in the Scraper
- Roads to Redemption
- Spy in the Jungle
- Talent Academy
- The Man Who Killed Jason Foreman
- Treating Symptoms
- Waiting for Dodger
Phantom Liberty DLC
Phantom Liberty DLC – Main Quests:
- Dog Eat Dog
- Hole in the Sky
- Spider and the Fly
- Lucretia My Reflection
- The Damned
- Get It Together
- You Know My Name
- Birds with Broken Wings
- I’ve Seen That Face Before
- Firestarter
- The Killing Moon
- Run This Town
- Through Pain to Heaven
- Who Wants to Live Forever
- Things Done Changed
- Black Steel in the Hour of Chaos
- Somewhat Damaged
- Leave In Silence
- Four Score and Seven
Phantom Liberty DLC – Side Quests:
- Baby Let Me Take You
- Dazed and Confused
- Dirty Second Hands
- Balls To The Wall
- Hi Ho Silver Lining
- Just Another Story
- Money For Nothing
- Moving Heat
- New Person, Same Old Mistakes
- No Easy Way Out
- Push It to the Limit
- Shot By Both Sides
More Guides:
- Cyberpunk 2077 – Wiki & Strategy Guide
- Cyberpunk 2077 – Story Choices Guide
- Cyberpunk 2077 – Endings Guide (All Endings)
- Cyberpunk 2077 – Romance Guide (All Romances)
- Cyberpunk 2077 – Boss Guide (All Bosses)
- Cyberpunk 2077 – Full World Map
- Cyberpunk 2077 – How to Make Money Quickly Guide
- Cyberpunk 2077 – Legendaries Guide (All Legendary Weapons / Legendary Armor / Legendary Cyberware)
- Cyberpunk 2077 – All Cyberpsycho Sightings Locations
- Cyberpunk 2077 – All Tarot Card Locations
- Cyberpunk 2077 – All Fast Travel Dataterm Locations
- Cyberpunk 2077 – All NCPD Scanner Hustles Locations (Assaults, Crimes)
- Cyberpunk 2077 – All Vehicles
- Cyberpunk 2077 – Trophy Guide & Roadmap
PowerPyx says
No, the side quest list isn’t complete yet. I’m still going through them / updating them here.
Anonymous says
‘Spray Paint’ side quest (another SCSM talking machine -next to V’s apart building- quest) is missing.
Monte says
Big Thanks for the CP2077 Guide.
Did you play on PS4 Pro or on PS5? What about glitches and Bugs?
PowerPyx says
Playing on PS5. Didn’t encounter any progression bugs in my 50 hours so far (finished story and most side questlines by now). Only some funny graphics glitches but nothing that impacted gameplay or progression.
Hhh says
I can’t program in the story anymore, i spoke with johnny and then he didn’t give me any mission and i can’t progress anymore please help. What should i do?? I have no main missions on the list
Gavin says
Have you seen the psychofan gig yet? I have been looking for it in my playthrough but it never shows up.
CQchaos says
Just west of el coyote cojo fast travel in south east corner of the glen.
Thor says
I can’t get in to Lizzy’s bar. I don’t get a prompt or anything when I walk up to the Mix in front of the doors.
Joker says
I’m on xbox I can’t get any further I already did tapeworm and can’t get any further what do I do
Jhotz says
Some of my kerry eurodyne side quests are marked as Job Failed, should i reload and play them again or could i still get the platinum trophy?